Another night in Ulduar
by Tachyon on Sat. 18. April 2009, 14:05
Filed under: raiding, ulduarAfter having defeated the Flame Leviathan, Razorscale and the XT-002 Deconstructor, we tried our luck at Ignis the Furnace Master.
He's definitely one of the harder early bosses in 10man Ulduar, and same can be said about the trash packs that guard his entrance, who wiped us quite a lot.
Dealing with his Iron Construct adds and melting them in the scorched areas is quite challenging, as it takes 20 stacks of the fire debuff to melt a construct. The stack is increased every second the add is exposed to fire, and decrease every second outside.
We ended up with too many constructs in every try, and only in the last try we were able to melt and shatter two of them. Finally we postponed the boss and moved on to another one:
He's huge and likes to scare poor raiders by suddenly popping out from behind the riff he's standing in, really, I almost spilled my coffee when he popped out of nothing and from one second to the other filled the entire 26'' of my screen.
Kologarn has two arms (seriously!). The special thing here is that both of them can be targeted individually. His right arm (that's the one you see on the left as you're facing him) likes to pick a random raid member and squash him until you do a certain amout of damage to the arm. Once the arm falls off, little adds will spawn that have to be killed. His other arm (the left one you see on the right, well, you see with the degree of confusion we had to deal when discussing the tactic on VT) just swings and deals a little damage, nothing to worry about.
The tricky thing about Kologarn is his nasty Eye Beam, but I'm sure we will be able to deal with it a little better next time.
We finally managed to kill him in a rather chaotic fight, but see for yourselves: